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Advanced ActionScript Training: Flash 8 Professional ActionScript Development

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Course Number: FLSH-201
GSA/Previous Course Number: 460
Duration: 4 days
view class outline

Advanced ActionScript Training Overview

If you've mastered the fundamentals of ActionScript, your next step is to learn how to use Flash 8 Professional's advanced ActionScript 2.0/3.0 capabilities and components to build sophisticated, data-driven Flash applications.

Location and Pricing

Most Accelebrate courses are taught on-site at our clients' locations worldwide for groups of 3 or more attendees and are customized to their specific needs. Please visit our client list to see organizations for whom we have recently delivered training. These courses can also be delivered as live, private online classes for groups that are geographically dispersed or wish to save on the instructor's or students' travel expenses. To receive a customized proposal and price quote private training at your site or online, please contact us.

In addition, some courses are available as live, online classes for individuals.  To see a schedule of online courses, please visit http://www.accelebrate.com/online_training/?action=category&page=flash.

Advanced ActionScript Training Prerequisites

Accelebrate's Beginning Flash ActionScript training class or equivalent experience. This course can be customized to all levels of prior programming experience.

Hands-on/Lecture Ratio

This ActionScript training class is 70% hands-on, 30% lecture, with the longest lecture segments lasting for 15 minutes. Students "learn by doing," with immediate opportunities to apply the material they learn to real-world problems.

Advanced ActionScript Training Materials

All students in this ActionScript training class receive a copy of Macromedia Press's Flash Professional: Application Development Training from the Source and related courseware.

Software Needed on Each Student PC

  • Firefox 2.0 or later or Internet Explorer 6 or later, with the Flash player installed
  • Macromedia Flash 8 Professional, Adobe Flash CS3, or later
  • If instruction on ActionScript 3.0 is desired, Flash Player 9
  • Note: This class can be taught for Windows or MacOS audiences

Advanced ActionScript Training Objectives

  • To master using Flash 8 Professional and ActionScript 2.0/3.0 to build data-driven applications
  • To develop an understanding of object-oriented (OO) programming in ActionScript 2.0/3.0 and how to implement good OO design principles in Flash applications
  • To learn how to design your Flash applications so that code can be efficiently reused via classes and components

Advanced ActionScript Training Outline

  • Introduction
  • ActionScript fundamentals review (if desired/necessary)
    • Exploring the Actions Panel
    • Learning basic ActionScript syntax
    • Creating variables
    • Creating loops
    • Using conditional logic
    • Creating functions
    • Including external ActionScript files
    • Handling exceptions
  • Learning the Flash player object model
    • Introducing object-oriented programming
    • Getting familiar with built-in ActionScript classes
    • Using static methods of the Math class
    • Creating and using instances of the Date class
    • Manipulating strings using the String wrapper class
    • Creating and manipulating arrays
    • Creating custom objects
    • Manipulating visual TextField objects
    • Responding to user events for TextField objects
    • Adding event listeners for TextField objects
  • Creating Button and MovieClip objects
    • Creating a Button object
    • Editing a Button symbol's timeline
    • Responding to Button object events
    • Creating a MovieClip object visually
    • Editing a MovieClip symbol
    • Setting MovieClip properties
    • Responding to MovieClip events
    • Referencing MovieClips in different timelines
  • Creating classes
    • Creating a class
    • Setting classpaths
    • Creating and referencing packages
    • Defining class properties
    • Creating a class constructor
    • Defining class methods
    • Inheriting from other classes
    • Creating an interface
    • Creating implicit getters and setters
    • Creating dynamic classes
  • Creating components
    • Converting code inside a MovieClip to a class file
    • Linking a class to a MovieClip symbol
    • Creating a public API
    • Creating a component
    • Creating a compiled component
    • Understanding intrinsic class definitions
    • Adding components to the Components panel
    • Creating a custom icon for the Components panel
    • Creating automatic installers for components
    • Creating components using the Macromedia Architecture
  • Building applications with screens
    • Creating a form-based application
    • Setting screen visibility in the Authoring environment
    • Setting initial runtime visibility of a screen
    • Architecting an application with screens
    • Using the Form Screen API
    • Placing code in the timeline of a screen
    • Placing code on a Screen object
    • Placing code in a Form Screen subclass
  • Using the Flash application framework
    • Using UI components to build an application interface
    • Retrieving external data using data connector components
    • Using behaviors
    • Creating a custom behavior
    • Using data binding
  • Learning the UI component framework
    • Introducing UI component basics
    • Handling UI component events
    • Managing focus between components
    • Changing the look of components with code
    • Changing component graphics
  • Using UI component APIs
    • Using the Button component
    • Using the TextInput component
    • Working with the Label component
    • Using the TextArea component
    • Using the NumericStepper component
    • Utilizing the CheckBox component
    • Managing the RadioButton component
    • Using the List component
  • Creating visual objects dynamically
    • Understanding depth
    • Attaching MovieClips dynamically from the Library
    • Creating components dynamically
    • Creating MovieClips with ActionScript
    • Managing depths
    • Monitoring MovieClip loading progress
    • Using the Loader component
    • Loading external content into a screen
  • Retrieving data from XML files
    • Using XML files for data sources
    • Creating XML files for data sources
    • Retrieving data using the built-in XML class
    • Handling results from XML object requests
    • Parsing XML objects
    • Using the XMLConnector component
    • Retrieving data using the XMLConnector component
    • Using data binding with XMLConnector results
    • Handling XMLConnector component results
    • Retrieving data from other domains
  • Consuming Web services
    • Accessing Web services from Flash
    • Getting information about a Web service
    • Using the WebServiceConnector component
    • Using data binding with the WebServiceConnector
    • Triggering WebServiceConnector calls and handling results
    • Assigning WebServiceConnector parameters with code
    • Using the WebService class
    • Creating a WebService object
    • Making the WebService class available at runtime
    • Invoking a remote methods with a WebService object
    • Handling PendingCall object events
  • Accessing remote services using Flash remoting
    • Understanding Flash remoting
    • Setting up Flash remoting
    • Including the remoting class files
    • Creating a NetConnection object
    • Using the NetConnection debugger
    • Creating service proxy objects
    • Invoking remote service methods
    • Handling responses
    • Handling responses for multiple calls from the same service proxy object
    • Creating a general Responder class
    • Creating data for Flash and the Application Server
  • Using the DataGrid component
    • Using the DataGrid component
    • Using DataGrid properties to customize a DataGrid
    • Customizing DataGrid columns
    • Setting column properties that depend on DataGrid properties
    • Manipulating dataGrid data
    • Responding to DataGrid events
    • Customizing the data displayed in a column
    • Displaying an image in a DataGrid column
    • Using the DataGrid component with the DataSet component
  • Persisting data on the client with SharedObjects
    • Viewing SharedObject files
    • Creating Flash player settings for SharedObjects
    • Saving SharedObjects to disk
    • Accessing data from a SharedObject
    • Handling SharedObject events
    • Saving complex data in a SharedObject
  • ActionScript 3.0 New Features [covered upon request]
    • DOM3 event model and event handling
    • Display List API
    • New networking and communications features
    • Client system environment for OS interaction
    • New language features
      • Runtime exceptions
      • Runtime types
      • Sealed classes
      • Method closures
      • New primitive types
      • Regular expressions (brief overview)
  • Conclusion
 

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Accelebrate’s courses are taught for private groups of 3 or more people at your site or online anywhere worldwide.

Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.

For pricing and to learn more, please contact us via information request form or phone, or email us at info@accelebrate.com today.

 
Instructions during the entire class were clear and concise, the instructor was very professional and delivered the training like an expert.
 
—Michael Thompson
Canadian Forces
Borden, Ontario

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“Accelebrate,” “Accelerated Learning Celebrated Results,” and the Accelebrate logo are registered trademarks of Accelebrate, Inc. All other product names and trademarks are property of their respective owners. Course outline content may mirror or be derived from the book that each student receives with the course. Otherwise, all content is copyright © 2003- by Accelebrate, Inc. of Atlanta, Georgia, USA. To contact us, please use the contact form, email info@accelebrate.com us, or call 1 877 849 1850 in the US and Canada, 0808 234 2132 in the UK, 1 800 550 311 in Ireland, or +1 678 648 3113 from all other locations.

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