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Introduction to Flash CS3
Introduction to Flash CS3 ActionScript
Beginning Flash 8
Beginning Flash 8 ActionScript
Advanced Flash 8 ActionScript
Flex Training
Live Online Training
Please contact us
for GSA pricing.
Contract #
GS-35F-0307T

Complimentary Adobe Flash Training Seminar
Organizations in the Atlanta, Georgia area are encouraged to contact Accelebrate® about having a complimentary, one-hour Adobe Flash seminar delivered for their developers. Contact us today for more information.

Recent Training Venues
Accelebrate has recently trained for clients in the following cities:
- Huntsville, Alabama
- Montgomery / Birmingham, Alabama
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- Oakland / San Jose / San Francisco, California
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- Alpharetta & Atlanta, Georgia
- Augusta & Savannah, Georgia
- Macon & Columbus, Georgia
- Bloomington, Illinois
- Chicago, Illinois
- Indianapolis, Indiana
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- Boston / Cambridge, Massachusetts
- Hartford, Connecticut / Springfield, Massachusetts
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- Grand Rapids, Michigan
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- Saginaw / Flint / Bay City / Midland, Michigan
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- Newark, New Jersey
- Princeton, New Jersey & Philadelphia, Pennsylvania
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ActionScript 3.0 Training: Adobe Flash CS3 ActionScript
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Course Number: 456
Duration: 3 days
view class outline
ActionScript Training Overview
ActionScript is the powerful, easy-to-learn language used within Adobe Flash CS3. If you're building an online shopping cart, an e-learning application, or another Flash project that requires sophisticated features, ActionScript is the language you need to learn.
This ActionScript training class teaches you all the core ActionScript skills you need in order to successfully build your first ActionScript-powered Flash applications.
Location and Pricing
Most Accelebrate courses are taught on-site at our clients' locations worldwide for groups of 3 or more attendees and are customized to their specific needs. Please visit our client list to see organizations for whom we have recently delivered training. To receive a customized proposal and price quote, please contact us.
In addition, some courses are available as live, online classes for individuals. To see a schedule of online courses, please visit http://www.accelebrate.com/online_training/adobe.htm.
ActionScript Training Prerequisites
Accelebrate's Introduction to Adobe Flash CS3 training class or equivalent experience. This course can be customized to all levels of prior programming experience.
Hands-on/Lecture Ratio
This ActionScript training class is 70% hands-on, 30% lecture, with the longest lecture segments lasting for 20 minutes. Students "learn by doing," with immediate opportunities to apply the material they learn to real-world problems.
ActionScript Training Materials
All students will receive a copy of Peachpit Press' ActionScript 3.0 for Adobe Flash CS3 Professional Hands-On Training, as well as copies of the instructor's presentation and a CD-R with all files used in the class.
Software Needed on Each Student PC
- Firefox 1.5 or later or Internet Explorer 6 or later, with the Flash player installed
- Adobe Flash CS3 or later; the Professional version is strongly recommended
- Dreamweaver and Fireworks are recommended but not required
- Note: This class can be taught for Windows or MacOS audiences
ActionScript Training Objectives
- To master the fundamentals of ActionScript programming
- To learn how to use ActionScript for a wide variety of practical applications
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ActionScript Training Outline
- Introduction to ActionScript 3.0
- Why you should learn ActionScript 3.0
- Differences from ActionScript 2.0
- Moving beyond Script Assist
- Communicating to MovieClips, Variables, and People
- Communicating to MovieClips
- Modifying MovieClips properties
- Understanding variables
- Setting variable data types
- Using trace statements
- Using comments
- Using and Writing Functions
- Understanding functions
- Using functions
- Writing custom functions
- Making a function modular
- Making a function return a value
- Responding to Events
- Understanding event types
- Using a listener to catch an event
- Writing event handlers
- Responding to mouse events
- Responding to keyboard events
- Creating a link to a website
- Using the enterframe to create animation
- Using the timer event to control animation
- Understanding Classes
- Understanding classes
- Writing a custom class
- Extending an existing class
- Understanding methods
- Public vs. private properties and methods
- Bringing a class object to the timeline
- Defining a document class
- Setting up a classpath
- Creating useful classes
- Decision-Making and Repetition
- Understanding conditional statements
- Writing a conditional statement
- Understanding conditional operators
- Using conditional operators
- Setting up alternate conditions
- Writing compound conditions
- Understanding loops
- Creating a code loop
- Using a loop to generate instances of a class
- Placing loop-created instances
- Using Math...and Loving It!
- Understanding the math class
- Using basic math operators
- Generating random numbers
- Using different techniques to round numbers
- Using Text and Arrays
- Creating a text field
- Styling a text field
- Capturing data from a text field
- Loading external text
- Scrolling a text field
- Understanding arrays
- Using text and arrays to create a game
- Finishing the text game
- Creating a Memory Game with What You Already Know
- Storyboarding your application effectively
- Writing a memory card class
- Writing a memory game class
- Adding graphics to cards
- Placing cards
- Deleting matches
- Resetting cards
- Handling incorrect matches
- Determining a win
- Adding additional cards
- Randomizing cards
- Using Advanced Graphic and Animation Tools
- Drawing with code
- Creating a color change
- Generating a random color change
- Animating a color change
- Using filters
- Modifying filter properties
- Animating filters
- Working with Multimedia
- Loading external images and Flash movies
- Communicating to loaded movies
- Loading sound
- Starting and stopping sound
- Pausing and resuming sound
- Managing the volume of sound
- Understanding Flash video connections
- Loading video
- Controlling video playback
- Adding Advanced Interactivity
- Overview of creating a drag-and-drop game
- Creating drag-and-drop class
- Detecting collisions
- Responding to collisions
- Detecting a win
- Adding drop shadows
- Randomly placing objects
- Conclusion
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Accelebrate®
Comes to You! |
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Accelebrate's courses are taught exclusively on-site at your location for groups of 3 or more attendees, anywhere worldwide.
Don't settle for a "one size fits all" public class! Have Accelebrate come to your site and deliver exactly the training you want, for less than the cost of a public class.
For pricing and to learn more, please call us at +1 877 849 1850, fill out our information request form, or email us at info@accelebrate.com today.

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