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Flash CS4 ActionScript Training: ActionScript 3 for Adobe Flash CS4

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Course Number: FLSH-204
GSA/Previous Course Number: 457
Duration: 4 days
view class outline

Flash CS4 ActionScript Training Overview

Accelebrate's intensive, hands-on Flash CS4 ActionScript training teaches attendees how to implement interactive features in Flash CS4 using ActionScript 3.

Location and Pricing

Most Accelebrate courses are taught on-site at our clients' locations worldwide for groups of 3 or more attendees and are customized to their specific needs. Please visit our client list to see organizations for whom we have recently delivered training. These courses can also be delivered as live, private online classes for groups that are geographically dispersed or wish to save on the instructor's or students' travel expenses. To receive a customized proposal and price quote private training at your site or online, please contact us.

In addition, some courses are available as live, online classes for individuals.  To see a schedule of online courses, please visit http://www.accelebrate.com/online_training/?action=category&page=flash.

ActionScript Training Prerequisites

Accelebrate's Introduction to Adobe Flash CS4 and Advanced Adobe Flash CS4 training class or equivalent experience. This course can be customized to all levels of prior programming experience.

Hands-on/Lecture Ratio

This ActionScript training class is 65% hands-on, 35% lecture, with the longest lecture segments lasting for 20 minutes. Students "learn by doing," with immediate opportunities to apply the material they learn to real-world problems.

ActionScript Training Materials

All students will receive a copy of Adobe Press' ActionScript 3.0 for Adobe Flash CS4 Professional.

Software Needed on Each Student PC

  • Firefox 2.0 or later or Internet Explorer 6 or later, with the Adobe Flash Player 10 or later installed
  • Adobe Flash CS4 Professional
  • Note: This class can be taught for Windows or MacOS audiences

ActionScript Training Objectives

  • To master the fundamentals of ActionScript 3 programming for Adobe Flash CS4
  • To learn how to use ActionScript for a wide variety of practical applications

Flash CS4 ActionScript Training Outline

  • Navigating the Flash Timeline
    • Getting started
    • Placing code on the Flash timeline
  • Working with Events and Functions
    • Creating event listeners and event handling functions
    • Creating navigation with a button click
  • Creating Animation with ActionScript
    • Reviewing the starting file
    • Controlling MovieClip properties with ActionScript
    • Creating animation using ActionScript tweens
  • Creating ActionScript in External Files
    • Creating an ActionScript file
    • Creating instances of a class file in Flash
  • Using ActionScript and Components to Load Content
    • Creating an instance of the List component and setting its parameters
    • Adding an instance of the UILoader component
    • Adding a CHANGE event listener to the List component
    • Loading SWF files into a UILoader component
    • Creating the gallery file
    • Adding a scroll bar to the text field
  • Creating Preloaders in ActionScript 3.0
    • Tools in the testing environment
    • Creating a text field and progress bar to track loading
    • Inserting ActionScript to track progress of the UILoader component
    • Controlling the frames of a MovieClip to reflect loading progress
  • Using Arrays and Loops in ActionScript 3.0
    • Examining the starting file
    • Adding MovieClip instances to the stage from the Library
    • Generating multiple instances with a for loop
    • Adding event listeners to the Block instances
    • Creating animation using ENTER_FRAME
    • Adding the testDone() function
  • Creating a Radio Button Quiz in an ActionScript File
    • Examining the starting file
    • Creating a new ActionScript file
    • Setting up the RadioButtonQuiz class
    • Adding variables to the RadioButtonQuiz class
    • Creating the quiz functionality
    • Formatting text with ActionScript
    • Creating the quiz
    • Creating checkAnswer()-the final function
    • Integrating your new class into the Flash project
  • Controlling Sound with ActionScript
    • Examining the starting file
    • Adding sliders to the project
    • The Sound, SoundChannel, and SoundTransform classes
    • Setting the song titles using a for loop
    • Making the sliders invisible until needed
    • Programming the buttons to select songs
    • Controlling the visibility of the volume and pan controls
    • Adding a listener for the ID3 tags of an MP3 file
    • Adding a text format object
    • Adding the slider controls
  • Working with an XML Playlist
    • Understanding the basic structure of an XML file
    • Examining the starting file
    • Replacing the songList array with an XML instance
    • Loading an external playlist using the URLLoader class
    • Responding to COMPLETE and IO_ERROR events
    • Moving the event listeners into the xmlLoaded() function
    • Updating the chooseSong() function
    • Creating hyperlinks using XML data
    • Navigating through the song list
  • Using ActionScript and Components to Control Video
    • Examining the Lesson11 folder contents
    • Adding the FLVPlayback component
    • Setting FLVPlayback properties in Flash
    • Adding ActionScript control of FLVPlayback properties
    • Working with color
    • Adding the FLVCaptioning component
    • Playing multiple video files from an XML playlist
    • Using the full-screen publish settings
  • Delving Deeper into Graphics and Animation with ActionScript
    • Inverse kinematics in Flash CS4
    • Examining the starting files
    • Working with IK animation in ActionScript
    • Creating Sound and SoundChannel instances
    • Playing and stopping the sound effects
    • Accessing the user's webcam or video camera using ActionScript
    • Using the Bitmap and BitmapData classes
    • Examining the Pixel Bender Toolkit
  • Printing and Sending Email with ActionScript
    • Examining the starting file
    • Adding a simple email link
    • Sending email from Flash
    • Adding printing capabilities with the PrintJob class
  • Creating Adobe AIR Applications with Flash and ActionScript
    • AIR-specific ActionScript
    • Flash publish settings for an AIR project
    • Including a file in the AIR application
    • Creating an AIR application
    • Examining the starting file
    • Listening for drag events
  • Conclusion
 

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Accelebrate’s courses are taught for private groups of 3 or more people at your site or online anywhere worldwide.

Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.

For pricing and to learn more, please contact us via information request form or phone, or email us at info@accelebrate.com today.

 
Most logical approach to a class with Code that I've had.
 
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US Army Maneuver Support Center
Fort Leonard Wood, Missouri

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“Accelebrate,” “Accelerated Learning Celebrated Results,” and the Accelebrate logo are registered trademarks of Accelebrate, Inc. All other product names and trademarks are property of their respective owners. Course outline content may mirror or be derived from the book that each student receives with the course. Otherwise, all content is copyright © 2003- by Accelebrate, Inc. of Atlanta, Georgia, USA. To contact us, please use the contact form, email info@accelebrate.com us, or call 1 877 849 1850 in the US and Canada, 0808 234 2132 in the UK, 1 800 550 311 in Ireland, or +1 678 648 3113 from all other locations.

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