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Please contact us
for GSA pricing.

Contract #
GS-35F-0307T 
Recent Training Venues Accelebrate has recently trained for clients in the following cities:
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- Princeton, New Jersey & Philadelphia, Pennsylvania
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Flash CS5 ActionScript Training: ActionScript 3 for Adobe Flash CS5
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Course Number: FLSH-206
Duration: 4 days
view class outline
Looking for Adobe Flash ActionScript CS4?
Flash CS5 ActionScript Training Overview
Accelebrate's intensive, hands-on Adobe Flash CS5 ActionScript training teaches attendees how to implement interactive features in Flash® CS5 using ActionScript 3.
Location and Pricing
Most Accelebrate courses are taught on-site at our clients' locations worldwide for groups of 3 or more attendees and are customized to their specific needs. Please visit our client list to see organizations for whom we have recently delivered training. These courses can also be delivered as live, private online classes for groups that are geographically dispersed or wish to save on the instructor's or students' travel expenses. To receive a customized proposal and price quote private training at your site or online, please contact us.
In addition, some courses are available as live, online classes for individuals. To see a schedule of online courses, please visit http://www.accelebrate.com/online_training/?action=course&page=FLA201.
ActionScript Training Prerequisites
Accelebrate's Introduction to Adobe Flash CS5 training class or equivalent experience. This course can be customized to all levels of prior programming experience.
Hands-on/Lecture Ratio
This ActionScript training class is 65% hands-on, 35% lecture, with the longest lecture segments lasting for 20 minutes. Students "learn by doing," with immediate opportunities to apply the material they learn to real-world problems.
ActionScript Training Materials
All students will receive a copy of Adobe Press' ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book.
Software Needed on Each Student PC
- Firefox 3, Internet Explorer 7, or later, with the Adobe Flash Player 10 or later installed
- Adobe Flash CS5 Professional
- Note: This class can be taught for Windows or MacOS audiences
ActionScript Training Objectives
- To master the fundamentals of ActionScript 3 programming for Adobe Flash CS5
- To learn how to use ActionScript for a wide variety of practical applications
- To integrate XML wtih ActionScript
- To use ActionScript to control video, print, and send email
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Flash CS5 ActionScript Training Outline
- Introduction
- Using Code Snippets and Navigating the Flash Timeline
- Getting started
- Adding ActionScript using code snippets
- Placing code on the Flash Timeline
- Working with Events and Functions
- Working with event-handling functions
- Using code snippets to create navigation
- Creating event listeners
- Creating Animation with ActionScript
- Reviewing the starting file
- Controlling Movie Clip properties with ActionScript
- Creating animation using ActionScript tweens
- Creating ActionScript in External Files
- Creating an ActionScript file
- Creating instances of a class file in Flash
- Using ActionScript and Components to Load Content
- Creating a List component instance and setting its parameters
- Adding an instance of the UILoader component
- Adding a CHANGE event listener to the List component
- Loading SWF files into a UILoader component
- Creating the gallery file
- Adding a scroll bar to the text field
- Creating Preloaders in ActionScript 3.0
- Tools in the testing environment
- Creating a text field and progress bar to track loading
- Inserting ActionScript to track progress of the UILoader component
- Controlling the frames of a movie clip to reflect loading progress
- Using Arrays and Loops in ActionScript 3.0
- Examining the starting file
- Adding MovieClip instances to the Stage from the Library
- Adding the initial variables
- Generating multiple instances with a for loop
- Generating drag-and-drop functionality
- Creating the game play in an ENTER_FRAME listener
- Using hitTestObject() to check for collisions
- Controlling Text in ActionScript 3.0
- Controlling Sound with ActionScript
- Examining the starting file
- Adding sliders to the project
- The Sound, SoundChannel, and SoundTransform classes
- Setting the song titles using a for loop
- Making the sliders invisible until needed
- Programming the buttons to select songs
- Controlling the visibility of the volume and pan controls
- Adding a listener for the ID3 tags of an MP3 file
- Adding a text format object
- Adding the slider controls
- Working with an XML Playlist
- Understanding the basic structure of an XML file
- Examining the starting file
- Replacing the songList array with an XML instance
- Loading an external playlist using the URLLoader class
- Responding to COMPLETE and IO_ERROR events
- Moving the event listeners into the xmlLoaded() function
- Updating the chooseSong() function
- Creating hyperlinks using XML data
- Navigating through the song list
- Using ActionScript and Components to Control Video
- Adding the FLVPlayback component
- Setting FLVPlayback properties in Flash
- Adding ActionScript control of FLVPlayback properties
- Working with color
- Using cue points with Flash video
- Adding the FLVPlaybackCaptioning component
- Playing multiple video files from an XML playlist
- Using the full-screen publish settings
- Delving Deeper into Graphics and Animation with ActionScript
- Inverse kinematics in Flash CS5
- Examining the starting files
- Working with IK animation in ActionScript
- Creating Sound and SoundChannel instances
- Accessing the user's webcam or video camera using ActionScript
- Using the Bitmap and BitmapData classes
- Examining the Pixel Bender Toolkit
- Printing and Sending Email with ActionScript 3.0
- Adding a simple email link
- Sending email from Flash
- Adding printing capabilities with the PrintJob class
- ActionScript and Adobe Air
- Using AIR-specific ActionScript
- Specifying Flash publish settings for an AIR project
- Creating an AIR application
- Examining the starting file
- Controlling printing with AIR
- Listening for drag events
- Using Third-Party Libraries and Adding the Third Dimension
- Using the Papervision3D BasicView class
- Creating the constructor function for the Cube3D class
- Creating and modifying a 3D cube
- Animating the 3D cube
- Adding a movie clip as a material on a 3D object
- Adding video as a material on a 3D object
- Conclusion
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Adobe Flash® is a registered trademark of AdobeSystems Incorporated in the United States and/or other countries.
Java® and all Java-based marks are registered trademarks of the Oracle Corporation in the U.S. and other countries.
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Accelebrate®
Focuses on You! |
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Accelebrate’s courses are taught for private groups of 3 or more people at your site or online anywhere worldwide.
Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.
For pricing and to learn more, please contact us via information request form or phone, or email us at info@accelebrate.com today.

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