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Adobe Flash CS6 Training: Introduction to Adobe Flash CS6

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Course Number: FLSH-108
Duration: 3 days
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Looking for Adobe Flash CS5?

Flash CS6 Training Overview

Accelebrate's Introduction to Adobe Flash CS6 training class teaches attendees the fundamentals of building vector graphics, animations, and more using Adobe Flash® CS6.

Location and Pricing

Most Accelebrate courses are taught on-site at our clients' locations worldwide for groups of 3 or more attendees and are customized to their specific needs. Please visit our client list to see organizations for whom we have recently delivered training. These courses can also be delivered as live, private online classes for groups that are geographically dispersed or wish to save on the instructor's or students' travel expenses. To receive a customized proposal and price quote for private training at your site or online, please contact us.

In addition, some courses are available as live, online classes for individuals.  To see a schedule of online courses, please visit http://www.accelebrate.com/online_training/?action=course&page=FLACS6.1.

Flash CS6 Training Prerequisites

No prior experience is presumed.

Hands-on/Lecture Ratio

This training class is 70% hands-on, 30% lecture, with the longest lecture segments lasting for 15 minutes. Students "learn by doing," with immediate opportunities to apply the material they learn to real-world problems.

Flash CS6 Training Materials

All students will receive a copy of Adobe Press’s Adobe Flash Professional CS6 Digital Classroom.

Software Needed on Each PC

  • Adobe Flash CS6 or later (for Windows or Mac)
  • Firefox 3.6 or later, Internet Explorer 8 or later, Chrome 18 or later, or Safari 5.0 or later
  • Related lab files that Accelebrate would provide
  • Flash Player 11 or later with a compatible browser.  For further details, please visit http://www.adobe.com/products/flashplayer/systemreqs/.

Note: This class can be taught for Windows or Macintosh audiences.

Flash CS6 Training Objectives

In this course, attendees will learn how to:

  • Use the workspace to create Flash Timelines and Movies
  • Use drawing tools such as the Deco tool to create graphics
  • Use symbols (templates from which multiple objects can be created) and manage the Library where symbols are stored
  • Produce animated, interactive content using the Inverse Kinematics and 3D tools
  • Create morphing effects and motion quickly and easily using the Flash CS6 Motion Editor and tweening tools
  • Work with TLF (Text Layout Framework) for advanced typography and text layout
  • Customize the work area
  • Work with imported files

Flash CS6 Training Outline

  • Flash CS6 Jumpstart
    • What is Flash?
    • About Flash Player
    • Flash file types
    • Creating a new document
    • Setting up your new document
    • Saving your Flash document
    • Opening documents
    • The Flash workspace
    • The Stage and work area
    • The Flash Tools panel
    • The Property Inspector
    • Panels and panel groups
    • The Timeline
    • Practicing with the Flash tools
    • The drawing and selection tools in action
    • Using gradient and color tools
    • Animation in action
  • Getting Started with the Drawing Tools
    • Drawing in Flash
    • Using the Merge Drawing mode
    • Creating artwork in Merged Drawing mode
    • Working with Drawing Objects
    • Putting it all together
    • Using the Line tool
    • Using the Pen tool
    • Using the Add and Delete Anchor Point tools
    • Using the Combine Objects menu
    • Using the Primitive tools (Smart Shapes)
    • Using the Oval Primitive too
    • The Rectangle Primitive tool
    • Adding text to your artwork
    • Flash Text: TLF & Classic Text
    • Working with Threaded and Multi-Column Text
    • Adding filters
    • Working with colors
    • Getting set up
    • Creating gradients
    • Using opacity with gradient colors
    • Creating custom colors
    • Saving a custom color set
    • Organizing and layering graphics
    • Working with layers
    • Arranging, locking, and hiding layers
    • Creating layer folders
    • Transforming graphics
    • The Transform menu and Free Transform tool
    • The Transform panel
    • Transforming gradients
  • Using Symbols and the Library
    • What are symbols?
    • A look at the Library panel
    • Creating symbols
    • Converting a graphic to a symbol
    • Creating blank symbols
    • Building artwork with symbol instances
    • Positioning and snapping in symbol instances
    • Editing and duplicating symbols
    • Editing symbols in place
    • Modifying individual symbol instances
    • Modifying instance color
    • Fine-tuning your background
    • Duplicating symbols
    • Adding graphics and text to your banner
    • Swapping symbols
    • Managing the Library
    • Organizing symbols with folders
    • The Move To command
    • Deleting items from the library
    • Controlling library views
  • Advanced Tools
    • Working with gradients
    • Adjusting gradients with the Gradient Transform tool
    • Flash CS6 tools for advanced drawing
    • Spraying symbols
    • Masking
    • Introducing the Deco tool
    • Advanced Deco tool techniques
    • The Deco Tool’s new options
    • Introduction to IK tools
  • Creating Basic Animation
    • Introducing keyframes and the Timeline
    • Layers
    • Frames and keyframes
    • Building animation: Enter the tween
    • Tween layers and automatic keyframing
    • Tweening multiple objects
    • Previewing animation with Test Movie
    • Moving and transforming tween paths
    • Incorporating color effects and scaling
    • Introducing the Motion Editor
    • Modifying the animation using the Motion Editor
    • Tweening rotation
    • Controlling animation paths
    • Where did Motion Guide layers go?
    • What happens to my existing Flash files that use Motion Guide layers?
    • How do I create a motion guide if I still want to?
    • Morphing graphics and colors with shape tweens
    • Shape tween basics
    • Legacy techniques: Creating classic tweens
    • Classic tween rules
    • Adding color effects and scaling to a classic tween
    • (Re)creating motion guides for classic tweens
    • Troubleshooting Motion Guides
    • Adjusting animation with onion skinning
  • Advanced Animation
    • Copying, pasting, and saving animation
    • Using Copy and Paste Motion
    • Creating Motion Presets
    • Applying Advanced Easing Behavior
    • Animating Masks
    • Creating Animation with IK Poses
    • Sequencing Animation
    • Shifting, Moving, and Extending Tween Spans
    • Rendering and Animating in 3D
    • The 3D Rotation tool
    • The 3D Translation too
    • Fine-Tuning tweens with the Motion Editor
    • Adding shape tweens and shape hints
    • Creating Shape Hints
  • Customizing Your Workflow
    • Customizing workspace layouts
    • Opening the completed file
    • Working with panels
    • Collapsing and storing panels
    • Managing workspaces
    • Setting preferences
    • Keyboard shortcuts
    • Visual aids for alignment
    • Rulers and guides
    • Guide layers
    • Advanced alignment
    • Refining your aligned objects
  • Working with Imported Files
    • Import formats
    • Importing still images
    • Viewing the completed lesson file
    • Import a bitmap image
    • Adding text
    • Swapping out an imported file
    • Modifying imported artwork
    • Updating imported files
    • Importing Photoshop files
    • Importing a layered Photoshop file
    • Importing Illustrator artwork
    • Animating the bat
  • Conclusion
 

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Adobe Flash® is a registered trademark of AdobeSystems Incorporated in the United States and/or other countries.
Java® and all Java-based marks are registered trademarks of the Oracle Corporation in the U.S. and other countries.

 
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Accelebrate®
Focuses on You!


Accelebrate’s courses are taught for private groups of 3 or more people at your site or online anywhere worldwide.

Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.

For pricing and to learn more, please contact us via information request form or phone, or email us at info@accelebrate.com today.

 
I was very pleased with the pace of the class, and the ability of the instructor to work one on one with the students in order to help us better understand the material.
 
—Mark Pinto
John Wiley & Sons
Indianapolis, Indiana

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“Accelebrate,” “Accelerated Learning Celebrated Results,” and the Accelebrate logo are registered trademarks of Accelebrate, Inc. All other product names and trademarks are property of their respective owners. Course outline content may mirror or be derived from the book that each student receives with the course. Otherwise, all content is copyright © 2003- by Accelebrate, Inc. of Atlanta, Georgia, USA. To contact us, please use the contact form, email info@accelebrate.com us, or call 1 877 849 1850 in the US and Canada, 0808 234 2132 in the UK, 1 800 550 311 in Ireland, or +1 678 648 3113 from all other locations.

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