Course Number: MBL-210

Duration: 2 days (13 hours)

Format: Live, hands-on

NativeScript Training Overview

NativeScript is an open-source framework designed with JavaScript, XML, and CSS in mind, and is used to develop cross-platform native apps on the Apple iOS and Android platforms. By using platform-agnostic programming languages such as JavaScript or TypeScript, developers can target multiple platforms yet take advantage of native platform APIs and UIs to deliver a truly native experience. NativeScript can also support the Angular framework.

This NativeScript training teaches developers how to create cross-platform applications for iOS or Android using NativeScript. 

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

In addition, some courses are available as live, online classes for individuals. See a schedule of online courses.

Objectives

  • Learn NativeScript's essential UI components and modules
  • Create and deploy simple, native mobile application
  • Implement an MVVM (Model View View Model) architecture
  • Deploy a simple workflow via network request
  • Utilize native APIs via JavaScript code
  • Access native UI styles via CSS

Prerequisites

Developers should already have a good grasp of the JavaScript 2015 (ES6) and/or the TypeScript programming language.

Outline

Expand All | Collapse All

Introduction
NativeScript Basics
  • What is NativeScript
  • Requirements
Core concepts
  • Application Architecture & Lifecycle
  • NativeScript Modules
  • Data Binding (One-Way & Two Way)
  • Properties
  • Events
  • Accessing Native APIs
  • Multithreading Model
  • Utils
  • Extending Native Apps
Building a Sample Application
  • Practical Mobile User Interfaces
  • Components & Layouts
  • Connecting to a Backend Service
  • Screen Size & Platform Qualifiers
  • Accessing GPS Information
  • Accessing Camera
  • Plugins
  • Custom & Composite Components
Tooling & Best practices
  • Using Babel, TypeScript & WebPack
  • Unit Testing
  • Debugging
  • Chrome DevTools Debugging
  • Visual Studio Code & WebStorm
  • Android & iOS Emulation
  • Templates
  • Launch Screens & AppIcons
  • Publishing for iOS & Android
Conclusion

Training Materials:

All NativeScript training attendees receive comprehensive courseware.

Software Requirements:

  • Chrome Browser: without Xcode or Android SDK you can still create, view, and debug many apps in a web browser
  • To build iOS apps, a modern release of macOS and Xcode
  • To build Android apps, Android Studio (optional)
  • Android Studio contains: Android IDE, Android SDK and Emulator
  • Genymotion: The default Android Emulator is very slow so instead of using that, we can install the Genymotion emulator (optional)


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