Advanced Unity


Course Number: UTY-102

Duration: 2 days (13 hours)

Format: Live, hands-on

Unity Training Overview

Accelebrate's Advanced Unity training builds hands-on experience with Unity’s more specialized features for creating more sophisticated animations and simulations. Students take their Unity skills to the next level with baked lightmaps, mixed audio, AI navigation, particle systems, and richer user interfaces.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

Objectives

  • Create more realistic and optimized lighting with baked lightmaps
  • Apply immersive audio effects to scenes
  • Focus user attention with audio mixing
  • Set up a navigable scene space for AI agents
  • Customize particle generators for realistic or fantastical effects
  • Provide an added layer of user interaction with UI
  • Optimize their programs in terms of asset use and scripting

Prerequisites

All attendees should be comfortable working within Windows or macOS. Experience with core Unity functionality (working with GameObjects and Components) is a plus. Basic programming knowledge is helpful when using scripting to implement some features. Students should also have taken Accelebrate's Introduction to Unity Training course or have the equivalent experience. 

Outline

Expand All | Collapse All

Introduction
Lighting Optimization
  • Rendering overview
  • Scene Lighting Window
  • Baked, realtime and mixed lighting
  • Light probes
  • Reflections & reflection probes
Advanced Audio
  • 3D Audio Controls
  • Audio Reverb Zones
  • Audio Mixer
AI & Navigation
  • Creating an AI controller
  • Pathfinding overview
  • Navigation settings
  • Building a NavMesh
  • Controlling an AI agent
  • Realtime NavMesh changes
Particle Systems
  • Intro to particles
  • Particle settings overview
  • Randomization in particle systems
  • Particle textures & rendering
  • Particle effect use cases
UI
  • nGUI and the Unity UI system
  • UI Canvas and settings
  • Anchor and Pivot controls
  • Images and Panels
  • Interactables: Buttons, Sliders, Text Boxes
  • Scripting with UI
Program Optimization & Advanced Scripting
  • Modeling best practices
  • Optimizing for mobile
  • Instantiation & Object pooling
  • Solutions for Saving Data
Conclusion

Training Materials:

All Unity training attendees will receive digital course materials along with in-class project assets.

Software Requirements:

  • Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.11+
  • Graphics card with DX10 (shader model 4.0) capabilities
  • Unity 2017.2 or later
  • Web browser


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