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Unity Training Overview

Accelebrate's Advanced Unity training builds hands-on experience with Unity’s more specialized features for creating more sophisticated animations and simulations. Students take their Unity skills to the next level with baked lightmaps, mixed audio, AI navigation, particle systems, and richer user interfaces.

Location and Pricing

Most Accelebrate courses are delivered as private, customized, on-site training at our clients' locations worldwide for groups of 3 or more attendees and are custom tailored to their specific needs. Please visit our client list to see organizations for whom we have delivered private in-house training. These courses can also be delivered as live, private online classes for groups that are geographically dispersed or wish to save on the instructor's or students' travel expenses. To receive a customized proposal and price quote for private training at your site or online, please contact us.

Unity Training Objectives

All students will learn how to:

  • Create more realistic and optimized lighting with baked lightmaps
  • Apply immersive audio effects to scenes
  • Focus user attention with audio mixing
  • Set up a navigable scene space for AI agents
  • Customize particle generators for realistic or fantastical effects
  • Provide an added layer of user interaction with UI
  • Optimize their programs in terms of asset use and scripting

Unity Training Outline

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Introduction
Lighting Optimization
  • Rendering overview
  • Scene Lighting Window
  • Baked, realtime and mixed lighting
  • Light probes
  • Reflections & reflection probes
Advanced Audio
  • 3D Audio Controls
  • Audio Reverb Zones
  • Audio Mixer
AI & Navigation
  • Creating an AI controller
  • Pathfinding overview
  • Navigation settings
  • Building a NavMesh
  • Controlling an AI agent
  • Realtime NavMesh changes
Particle Systems
  • Intro to particles
  • Particle settings overview
  • Randomization in particle systems
  • Particle textures & rendering
  • Particle effect use cases
UI
  • nGUI and the Unity UI system
  • UI Canvas and settings
  • Anchor and Pivot controls
  • Images and Panels
  • Interactables: Buttons, Sliders, Text Boxes
  • Scripting with UI
Program Optimization & Advanced Scripting
  • Modeling best practices
  • Optimizing for mobile
  • Instantiation & Object pooling
  • Solutions for Saving Data
Conclusion
Request Pricing

Related Topics

Lecture percentage

50%

Lecture/Demo

Lab percentage

50%

Lab

Course Number:

UTY-102

Duration:

2 Days

Prerequisites:

All attendees should be comfortable working within Windows or MacOS. Experience with core Unity functionality (working with GameObjects and Components) is a plus. Basic programming knowledge is helpful when using scripting to implement some features. Students should also have taken Accelebrate's Introduction to Unity Training course or have the equivalent experience. 

Training Materials:

All Unity training attendees will receive digital course materials along with in-class project assets.

Software Requirements:

  • Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.11+
  • Graphics card with DX10 (shader model 4.0) capabilities
  • Unity 2017.2 or later
  • Web browser

Contact Us:

Accelebrate’s training classes are available for private groups of 3 or more people at your site or online anywhere worldwide.

Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.

For pricing and to learn more, please contact us.

Contact Us

Toll-free in US/Canada:
877 849 1850
International:
+1 678 648 3113

Toll-free in US/Canada:
866 566 1228
International:
+1 404 420 2491

925B Peachtree Street, NE
PMB 378
Atlanta, GA 30309-3918
USA

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