Introduction to Unity


Course Number: UTY-100

Duration: 2 days (13 hours)

Format: Live, hands-on

Unity Training Overview

Accelebrate's Introduction to Unity training teaches attendees how to work with the Unity Engine, including both the Editor and programming, as well as best practices for starting and developing projects in Unity. Students master the engine’s basic controls and essential functions to create live Unity projects and project workflows.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

Objectives

  • Navigate and customize the Unity Editor workspace to their needs
  • Manipulate objects in 3D space in Unity’s Scene view
  • Customize in-scene objects using components
  • Import assets into Unity including images, audio clips, 3D models, and asset packages
  • Set up and organize a Unity project for efficient development
  • Create Materials and Textures for 3D models
  • Work with in-scene cameras, lighting, and audio
  • Add dynamic behavior to objects with C# scripting
  • Apply realistic interactions and movement with physics

Prerequisites

All attendees should be comfortable working within Windows or macOS. Basic programming knowledge is helpful, but not required.

Outline

Expand All | Collapse All

Introduction
  • What is Unity?
  • The Unity Editor workspace overview
  • 3D controls in the scene view
  • Customizing your workspace
  • Unity Documentation – Using the Manual
The Unity Project Workflow
  • Creating a Unity project
  • The anatomy of a Scene
  • The Hierarchy Window in-depth
  • Understanding Game Objects
  • The Game Object-Component relationship
Assets & Packages
  • Asset import settings
  • Accepted Unity assets
  • Project Window settings
  • The asset workflow
  • Creating and using prefabs
  • Importing and exporting packages
  • The Unity Asset Store
The Material Pipeline
  • Introduction to 3D models
  • The Material asset
  • Materials vs. Textures
  • Material settings/Physics-based rendering
Cameras
  • The Camera component
  • Techniques for Multiple Cameras
  • Render Textures
  • Post-Processing Overview
Lighting
  • The Light component
  • Light settings
  • Understanding realtime lighting
Audio
  • Audio Clips overview
  • The Audio Source component & settings
C# Scripting in Unity
  • C# overview
  • Unity-specific objects
  • Using Unity messages
  • Using the Input class for user interaction
  • Creating objects through Instantiation
  • Unity Documentation – Using the Scripting API
Physics
  • Colliders overview
  • The Rigidbody component
  • Collision & Trigger events
  • Using Physics for user interaction
Building an Executable
  • Build settings
Conclusion

Training Materials:

All Unity training attendees will receive digital course materials along with in-class project assets.

Software Requirements:

  • Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.11+
  • Graphics card with DX10 (shader model 4.0) capabilities
  • Unity 2017.2 or later
  • Web browser


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