Visual and Interaction Design Principles

UX-106 (2 Days)
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UX Design Principles Training Overview

This Visual and Interaction Design Principles training teaches attendees the fundamental principles of visual and interaction design principles and how to apply them to their own UX challenges. Students learn best practices in product design and work through examples using Sketch, Invision, and more. In addition, participants explore how to communicate with brand and marketing teams to create dynamic, digital UI components.

Location and Pricing

Accelebrate courses are taught as private, customized training for groups of 3 or more at your site. In addition, we offer live, private online training for teams who may be in multiple locations or wish to save on travel costs. To receive a customized proposal and price quote for private on-site or online training, please contact us.

UX Design Principles Training Objectives

All students will learn how to:

  • Apply design fundamentals
  • Develop systems thinking through practice
  • Communicate with interactive teams
  • Analyze the assets from the customer brand and dig in on the importance of the details

UX Design Principles Training Outline

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Introduction
Designing for the Details
  • Gestalt principles and user-centered design
  • Composition, layout, rhythm, and space 
  • Web typography and Iconography
  • Color theory, semantic and emotional examples
  • Hands-on work
    • Choose a design from the web, describe the details that you believe make it work
    • Make suggestions on how it could be improved by applying principles from the overview
    • Working from an existing Macy’s problem space build a design in Sketch with a specific audience, objective and functionality
Laying the Foundation for Shared Design Standards
  • Atomic design principles
  • Bridging the Brand/UI divide (brand Standards vs. Style Guides, how to use each to reduce design churn)
  • Hands-on work 
    • Starting with the design, identify parts of the UI that are likely to be reusable elsewhere in the site, and the parts that are unique to this design
    • Using Sketch, leverage symbols and shared styles to build brand components from your first exercise
    • Demonstrate how those components might work in a few different contexts
Conclusion
Request Pricing for Visual and Interaction Design Principles
Lecture percentage

50%

Lecture/Demo

Lab percentage

50%

Lab

Course Number:

UX-106

Duration:

2 Days

Prerequisites:

Participants should either already be practicing Designers or have held a design, engineering, product, or marketing-related role, such as Graphic Designer, Product Manager, Marketing Coordinator, or Front-end Engineer.

Training Materials:

All UX training students receive comprehensive courseware.

Software Requirements:

This is an interactive course that does not require software.

 

Contact Us:

Accelebrate’s training classes are available for private groups of 3 or more people at your site or online anywhere worldwide.

Don't settle for a "one size fits all" public class! Have Accelebrate deliver exactly the training you want, privately at your site or online, for less than the cost of a public class.

For pricing and to learn more, please contact us.

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