Visual and Interaction Design Principles


Course Number: UX-106

Duration: 2 days (13 hours)

Format: Live, hands-on

UX Design Principles Training Overview

This Visual and Interaction Design Principles training teaches attendees the fundamental principles of visual and interaction design and how to apply them to their own UX challenges. Students learn best practices in product design and work through examples using Sketch, Invision, and more. In addition, participants explore how to communicate with brand and marketing teams to create dynamic, digital UI components.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

In addition, some Business Skills courses are available as live, online classes for individuals.

Objectives

  • Apply design fundamentals
  • Develop systems thinking through practice
  • Communicate with interactive teams
  • Analyze the assets from the customer brand and dig in on the importance of the details

Prerequisites

Participants should either already be practicing Designers or have held a design, engineering, product, or marketing-related role, such as Graphic Designer, Product Manager, Marketing Coordinator, or Front-end Engineer.

Outline

Expand All | Collapse All

Introduction
Designing for the Details
  • Gestalt principles and user-centered design
  • Composition, layout, rhythm, and space 
  • Web typography and Iconography
  • Color theory, semantic and emotional examples
  • Hands-on work
    • Choose a design from the web, describe the details that you believe make it work
    • Make suggestions on how it could be improved by applying principles from the overview
    • Working from an existing Macy’s problem space build a design in Sketch with a specific audience, objective and functionality
Laying the Foundation for Shared Design Standards
  • Atomic design principles
  • Bridging the Brand/UI divide (brand Standards vs. Style Guides, how to use each to reduce design churn)
  • Hands-on work 
    • Starting with the design, identify parts of the UI that are likely to be reusable elsewhere in the site, and the parts that are unique to this design
    • Using Sketch, leverage symbols and shared styles to build brand components from your first exercise
    • Demonstrate how those components might work in a few different contexts
Conclusion

Training Materials:

All UX training students receive comprehensive courseware.

Software Requirements:

This is an interactive course that does not require software.

 



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