Agile Engineering and Quality


Course Number: AGL-182

Duration: 5 days (32.5 hours)

Format: Live, hands-on

Agile Engineering Training Overview

This live online or in-person Agile Engineering and Quality training teaches Agile teams how to implement Agile technical practices from methods such as Scrum, eXtreme Programming (XP), Feature Driven Development (FDD), OO, and Reactive and Functional Programming. Attendees develop new team engineering norms they can immediately put into practice.

Location and Pricing

Accelebrate offers instructor-led enterprise training for groups of 3 or more online or at your site. Most Accelebrate classes can be flexibly scheduled for your group, including delivery in half-day segments across a week or set of weeks. To receive a customized proposal and price quote for private corporate training on-site or online, please contact us.

In addition, some Business Skills courses are available as live, online classes for individuals.

Objectives

  • Learn to code the agile way
  • Increase predictability and time to market with less stress on your team
  • Practice agile by doing agile
  • Understand and codify quality and engineering excellence
  • Understand the purpose of Object-Oriented, Functional, and Reactive Programming
  • Discover key techniques for increasing your team’s effectiveness
  • Tune and customize agile in your organization
  • Understand where and when to design as you iterate
  • Incorporate transparent and accurate communication with customers and leadership
  • Create mocks
  • Understand the intent of microservices and why design/architecture are critical to success in Agile
  • Increase predictability and deliver more consistently
  • Remove impediments and improve performance
  • Create a culture of pride and software development expertise

Prerequisites

Participants must have strong knowledge of Java and foundational knowledge of Agile.

Outline

Expand All | Collapse All

Introduction
  • Survey of the Scrum Guide
  • Agile Manifesto Principles
  • I See Agile
Sprint 0: Release Planning
  • Agile Framework
  • Agile Advantages and Potential
  • The Agile Manifesto and Principles
  • Lean Practices
  • eXtreme Programming
Sprint 1: Sprint Planning & TDD
  • Ready?
  • Agile Estimation
Sprint 2: Quality Code
  • Engineering Excellence
  • Code Quality
    • Written Metrics
  • Lightweight Design
Sprint 3: Mocks
  • Mocks
  • Fakes, Stubs
  • Mockito
  • LAB: Mock Objects
Sprint 4: Microservices
  • Microservices
  • RESTful
  • Testing Services
Sprint 5: Reactive Programming
  • Functional Programming
  • Reactive Programming
Sprint 6: DevOps
  • The DevOps Pipeline
  • Sonar Lint
  • Jenkins
Sprint 7: Enhancing Performance
  • Sprint Review
  • Sprint Retrospective
    • Innovation and Learning Experiments
  • Keeping Score – Task Boards and more
Sprint 8: BDD (Optional)
  • Acceptance Criteria
  • Introduction to Cucumber
  • Writing scenarios with Gherkin
  • Setup and Tear Down
Conclusion
  • The Self Managing Team
  • Lean/Agile Center of Enablement
Conclusion

Training Materials

All attendees receive comprehensive courseware.

Software Requirements

For in-person deliveries, attendees do not need computers for this course. We will provide full classroom setup instructions that will include seating in small groups, with supplies such as flipcharts, sticky notes, markers, and pens for the attendees and a projector and Internet connection for the instructor's laptop.

Online deliveries for this interactive training will use an online meeting platform (such as Zoom, WebEx, GoTo, or Teams) to have face-to-face contact online, including use of breakout rooms for group activities.



Learn faster

Our live, instructor-led lectures are far more effective than pre-recorded classes

Satisfaction guarantee

If your team is not 100% satisfied with your training, we do what's necessary to make it right

Learn online from anywhere

Whether you are at home or in the office, we make learning interactive and engaging

Multiple Payment Options

We accept check, ACH/EFT, major credit cards, and most purchase orders



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